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Artrage 7 release date
Artrage 7 release date




artrage 7 release date

  • Ghosts can now be coloured in Color Preferences (different settings for Next & Previous)*.
  • Added “Export animations separately” in FBX Export preference (Creates one FBX file for each animation)*.
  • Selecting Layer or Key in Timebar now unlocks related layer(s) in Mixer dialog*.
  • Duo Skin now processed during Auto Rig first step.
  • Added ability to define a custom skeleton with dedicated names*.
  • Added option to manually set hotpoints for finger tips.
  • In case a new joint has been created a dialog pops up when switching to animation mode to activate this joint in base animation layer (same effect as hammer icon).
  • When a camera is created, its orientation is forced to (0, 0, 0) in BindPose to allow for better control of camera components.
  • akt file, it is now loaded in the current akeytsu instance (if existing)

    artrage 7 release date

    Both meshes still have to use the same vertices amount / ids You can now use “Set as Blendshape” on a pilot mesh that does not yet contain any blendshapes.“Delete” shortcut is now contextual: it either deletes an object (Rig mode), or a animation keyframe (Anim mode).This option can be enabled/disabled in general preferences You can now deselect by clicking an empty space.Download textures packages from our Free Characters page. A SpheroLeg.akt can be found in this folder to learn rigging/skinning toolset quicker. Added “Rigged Test Characters” menu entry to access.If a character is set as unpickable, its whole hierarchy inherits the same property (can be useful for background sets/crowd)

    artrage 7 release date artrage 7 release date

    This option prevents unskinned meshes & characters to be picked in the viewport.

  • Added “Set as unpickable” in context menu.
  • Mirroring tools now adapt to pivot orientation used.
  • Skeleton Mirroring now uses a new orientation logic closer to orientation used in third-party softwares (especially that of UE4 Mannequin).
  • And various fixes for Curveboard, Skin Atelier, Blendshapes, IK/RF….
  • Fixed Revere Foot when in IK-mode so that it no longer returns back to the refpose when created on the first keyframe.
  • Switching back and forth animation and rigging views no longer prompts for the addition of new joints.
  • Changing FOV in Paint & Check works again.
  • “Hide Skinned Vertices” feature (re)considers selected vertices.
  • An IK or Reverse Foot target located in the background does not impact joint selection in the foreground anymore.
  • Akeytsu does not crash anymore when unbinding a skinned mesh.
  • Akeytsu does not crash anymore when selecting an unskinned mesh into the Tree or 3D Viewport.
  • In case the retargeting dialog is still displayed, Akeytsu does not crash anymore when deleting a character after the retargeting process.
  • Akeytsu does not crash anymore in case of absence of target character.
  • Transform values are displayed in real time again in the dedicated panel.





  • Artrage 7 release date